Update III: I have been working on redrawing the storyboards of the new middle section for my story in my effort to improve my work compared to last week. I have been struggling with the time constraint once again as some of the scenes that I want to do can’t be used as they take too much time in general or too much to visually execute. As such, I had to make some modifications to the sequence so as to be shorter, and more on point. This lead to the middle section being lackluster, in my opinion, given its length compared to the rest of the video. Not to mention, I find that the scenes seem rushed and are not given enough time for them to develop as well as they could be. Perhaps this could be my initial view looking at the rough visuals, and would change my mind later after seeing improvement (if there is any) in the proper animation passes. Despite this, I am still happy with the sequence that I made throughout the night. I have supplemented additional panels to introduce a stake in the story in the beginning, and to help frame the main character’s emotion after losing their new creative energy (symbolised by the star).
I have also drawn a post-credit scene for the sake of satisfying this random impulse I had to actually have a post-credit scene. I will have to see whether it will be included in the end or not but for now, it is a fun little effort to add to my video.
Note: I have checked with Hossein about the extra six seconds over the time limit and he says that it is fine. This is good news! I don’t have to redo anymore of the storyboard/animatic at this point and can focus on working on concept art and designs, such as environment and character.
Keywords: Excitement, Cartoon, Comedy, Dynamic, Personality
Research Areas: Cinematography, Animation, Creativity
Possible Current Research Questions:
Exploring creativity through animation practice?
How can animation considerations such as movement, expressions, cinematography, action, and colour contribute to the delivery of an overarching emotion in a story, constructing an immersive experience and captivating character personality?
How can emotion be created and immersive for an audience from visual animation elements such as movement, expressions, cinematography, action, and colour so that a captivating experience and character personality is created?
What I want to do:
Present a good story with a clear message, sequence of events, and understanding of the symbolism.
Cinematic scenes allows for moments of contemplation and would be presented in a more ‘slow’, more meaningful way.
Dynamic scenes would be more fast-paced, always moving and changing to match the pace of action, passion and energy.
Expressions would mostly be subtle- ‘minimal’, nuanced- with only the eyes and body language. This would evolve to be more developed and expressive in dynamic scenes, changing to a wider variety and range. A mouth would be included to the eyes and eyebrows and body language.
Atmospheric effect, which would need a lot of testing from the execution of my intended art style, and testing of audio elements by themselves so that they are appropriate and effective, and then seeing the overall result in the combined audiovisual work.
Current Message(s):
Be creative
Be inspiring
On Thursday, I asked Lesley for help on teams in writing my research question, by updating her on my current interests and developments, as can be seen in the previous slide.
After looking over my update report, Lesley provided me with a lot of useful suggestions for my research question. She cites that, this time around, it might do better to frame it more clearly and simply rather than particularly specifying the actual relevant elements involved, such as movement, expressions, etc. This constraint was helpful as it lets me understand how research questions are structured from looking at past examples and Lesley’s suggestions.
As such, I attempted to create a research question of my own, which is:
“How can animators employ comedic elements to develop dynamic action in short animated scenes as part of an entertaining narrative experience?”
Needless to say, I struggled with coming up with any more research questions as the suggested ones are well articulated.
UPDATE: Lesley says it is fine to use any RQ’s that she suggested, and the one that appealed to me the most is:
“What creative strategies can animators use to develop characters with distinct personalities that resonate with audiences in comedic animation?”
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