I noticed that the time limit for the capstone this year was set for 60-90 seconds. This made me feel apprehensive because of how it reminded me of my struggles with a shorter time limit last year. I had to cut a lot of ideas and pace the story quite fast- outside of my comfort zone I suppose?
Following the wisdom of my struggles, I can envision that I would need to cut out a LOT of ideas and scenes and storyboards in order to make it within the time limit. This makes me feel sad as it feels like it restricts my creative vision, though I do understand its necessity for the sake of an achievable piece of high-quality work.
As such, I would be looking into similar examples of media that follow a similar time limit. This would allow me to see and gauge as to what could be possible, how complex the story could be, how difficult the process would be, and more.
Currently, I am looking at relevant short films, followed by (preferably animated) videos, trailers and ads.
Case study example
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Researched videos list:
"MISMATCHED - Short Animated Film" [SHORT FILM] (1:30).
"EDNÖRA" [SHORT FILM] (1:15).
"Bang Bang! Short Animated Film" [SHORT FILM] (1:20).
"Dead Cells - Animated Trailer" [TRAILER] (1:10).
"Hades - Official Animated Trailer" [TRAILER] (1:32).
"Granblue Fantasy Versus Rising - 2B Second Gameplay Trailer" [TRAILER] (1:48).
"Toyota Yaris Skips the 5 second ad for you1" [AD] (0:09).
"THE NAME - Animation Short Film 2023 - GOBELINS" [SHORT FILM] (1:37).
"Adidas China: New advertising "One in a Billion"" [AD] (1:00).
"Rise of the Guardians- Snowball Fight Clip (HD)" [AD] (1:55).
"Teenage Mutant Ninja Turtles | Original Titelsong | Nickelodeon Deutschland" [CLIP] (1:02).
"Rise of the Teenage Mutant Ninja Turtles' Official NEW SERIES Theme Song | Nick" [CLIP] (0:40).
Honourable Mentions
"Fullmetal Alchemist: Brotherhood - Ending 4 [4K 60FPS | Creditless | CC]". [0:47]-[0:52].
"My Hero Academia - Opening 4 | Odd Future". [0:47]-[1:00].
"Why does every anime character fight the sky"
"Nichijou - Mio Loses It". [0:00]-[3:53].
"Nichijou - Principal v. Deer". [0:00]-[4:03].
"Nisekoi S2 Opening [HD]". [0:00]-[1:31].
[Research notes]
Of the videos that I have watched, I have observed a lot of details:
If the animation is flowing, the scenes would be longer. This is compensated for with a simple story, or an early establishment of the concept/setting within the first 20 seconds, if not 10 seconds.
If the animation is janky and exaggerated, the scenes can be shorter (as long as it's readable and easy to follow). This is compensated with dynamic camera movement and angles (framing?), and visual reading shortcuts with follow-through audio (L-cut I think was the term?)
Audio is super important! IT helps to make the animation more flowing (in terms of feeling, as an audience. Immersive?)
Keep it simple. Fast is not always good, or the answer.
References are a good engagement tool. When recognised, it can possibly already provide context to the work, making it more easy for the audience to familiarise themselves with it, and 'get their bearings in order'.
[Academic Research]
I am trying to define the theoretical areas that are relevant to my question and looking for sources that support or have the same perspective as I do. I do remember Lesley (Theory Lecturer) saying that, if it can be easily answerable and found within a lot of sources then it's too simple of a question, which makes it hard to find if a question is too difficult to answer, or if it can be even answered at all.
For now my initial search areas (which I put through in google scholar) are:
"The feeling of jaded"
"Excitement action"
"Attention span"
"Attention span in movies"
"Attention span in trailers"
"Animation action expresses emotion"
"Why is looking at fight action sequences interesting"
"Psychology of fight scenes"
"Excitement of fight scenes"
"What is excitement"
"Movie trailer"
"Visual boredom"
"Movie trailer music"
"Concept art"
"Concept art in kids television"
"Character design"
"Kids television production"
"Character design narrative"
"Movie Fatigue"
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