[ANALYSIS AND REFLECTION]
Lesley gave me a creative constraint to help me hone and refine a settle idea/concept out of the ones that I have so far.
Creative Constraint:
One sentence summary of the story (core) = a child chases a shooting star to get the inspiration they got for their drawing.
5-6 outline boards
Inspiration (for animation, music, vibes, etc.):
Mob psycho 100 handshake
High School Musical- “Stick to the Status Quo”
Pokedance video
Harlem Shake?
Fan.tasia (really cool mashup)
[CONCEPT ART]
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[STORY WRITING]
Who is the main character?
A normal student who likes to draw. They tend to frequently have short-lived, sporadic and creative and passionate bursts about art.
Where does the story take place?
In their room and later extending into the night time state of the suburban neighbourhood and landscape.
What is the situation?
A student tries to find inspiration on their next drawing in their sketchbook before they go to sleep but fails to do so. A shooting star comes in just when they are about to sleep and hits them with the creative energy that they wanted.
Why does it matter?
The student becomes excited and magically creates their ideas in the air, in a burst of excitement, but the shooting star leaves them and into the night sky, taking their inspiration with them.
How does the character solve the problem?
They proceed to chase the shooting star, using whatever creative energy they have left inside of them, hoping to get the inspiration they need for the night.
[Logline]:
A sleepy, aspiring artist of a child passionately chases after a shooting star throughout the suburbs in the night in hope of getting the inspiration they need.
[Tagline]:
“And in that moment, of one so fleeting, turn into a wish, a vision of hope”
“A head in the clouds, in search of a brilliant star”
Working Title: Twinkle
Treatment:
A young child is frustrated that they somehow can’t draw tonight- they can, though, but not to a level they find acceptable. A shooting star comes from the sky and hits the child with creative inspiration. The shooting star leaves, taking the drawings that adorn the wall, and also taking the imparted creative energy within the child part way through their drawing. The child begins to chase after it. The child, fueled by determination, adrenaline, and sleepy recklessness, chases after the star in all sorts of ways throughout the different environments of the chase- each one showing the child’s creativity, and inspiration from their drawings that trail the star. They finally catch the star landing on top of the inactive fountain in the square. The child revels in their victory but notices that as much as they needed the star to inspire them, they became the star that inspired the other children also awake in the night, who now occupy and share their creativity in the square in their own way. The child wakes up and completes a drawing in the morning and gets inspired by the work being hung on their wall of inspiration, revealed to show a drawing of himself, the paper surrounded by the papers of their other drawings.
[ANIMATIC TEST]
Making these videos for the scenes was a good experience. I initially felt discomfort on making the storyboards into a video. This was because I always found them to be lacking in terms of animation- it could always look better, flow more smoothly, and be more clearer. But now I realise that doing it roughly like so helps to gauge the general flow of the events which is more important; the finer execution of the animation is flexible and can always be worked on later.
The videos, as rough as they are, show what I figure are the approximate lengths in which the storyboard can be understood in my vision. Granted there is a lack of audio but I do believe that they help to refine the lengths even further, and so aren’t as important at the moment. My purpose in doing these videos is to once again see if my idea can be reasonably executed within the given time constraint. The answer is currently no.
My current progress worries me as I should be past this stage at this point. I believe I will need to make further compromises on my creative intentions to compensate for an easier workload, one that can finally start developing on instead of the story.
note:
Scene 1-3 = intro
Scene 4-6 = middle
Scene 7 = ending
Scene 1
Scene 2
Scene 3
I did feel depressed since it felt like I wasn’t making progress, or rather I did but I always have to take a step back, but this time is different (I believe it is).
I was able to luckily simplify the plot into simple sentences (except for the middle part which is still vague and undecided), so I know that I can simplify my panels, removing the unnecessary elements in order to convey them simply and quickly. It is just a matter of trial and error.
Scene 4
Scene 5
Scene 6
Scene 7
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